![]() It's not my favorite rule set.Ĭlick to shrink.thats true in that it’s a different kind of decision that won't happen on the fly (but it's not happening on the fly here), but a video game is a much more limited and well-defined experience. I'm really not here to defend the sanctity of 5e. Based on that experience, I think it's fair to be a little skeptical of additional homebrewing they've done without the benefit of EA players trying them out. I think that they tried a lot of homebrew rules in early access and that EA playtesting revealed many of them did not work well. I don't think they're incompetent or that they're contemptuous of D&D. Yes, there are other kinds of rules that call for GM interpretation or require the GM to determine which rule applies (is what the character is attempting more like intimidation or diplomacy? what should the DC be?). I do not know what kind of TTRPGs you play, but in D&D-likes, it would be very unusual for a GM to decide that sort of thing on the fly. Playtesting rules about, for example, what level a multiclass wizard should get access to fireball strikes me as fairly similar for a TTRPG and for a videogame. I'm not sure I follow what you're saying here. (I like the companions in both games, and am generally agnostic about which cast is better). ![]() Kingmaker has more varied antagonists, scenery, and on-screen cultures, for the most part. I also personally tire of Wrath's relentless grimness, and its focus on a conflict that is fundamentally pretty black and white. It's a much more hurried game, for better or worse. You more literally grow to become godlike in Wrath, but it happens almost from the get-go in a massive series of (really awesome) "holy shit the world is exploding" set pieces. Just as the original Baldur's Gate series let you start as a nobody and grow to become a god, Kingmaker lets you start as a nameless adventurer and slowly and believably grow into a legendary hero and ruler. The seasons spin, crises come and pass, and your kingdom and character grow steadily in power and prestige. As mentioned, it is a game that literally spans years, and you can feel it. Kingmaker also has better - or at least more interesting - pacing. ![]() I will probably wind up playing both though. Even if it's generous I might still rush a bit, especially if I am trying to learn the rules as I am playing. I might start with WotR because the timer system sounds like it might make me feel a little anxious to do as much as possible before the time limit. It's cool that they're using the old version, but it just means I'll have to watch 2e tutorials if I ever want to play it at an actual tabletop. Oh wow, for some reason I thought these Pathfinder games used the newer edition. That's very useful, but it means you are actively choosing not to use gear that gives you extra combat and utility abilities. So I'm not really getting the full benefit of the item unless my base stat is no lower then a 10.įinally, high stats in most categories outside of your base class or in certain multiclass situations are mostly going to help you with skill rolls. ![]() If I wear the INT boosting headband, I get a +4, but that -1 is still there so it really just becomes a +3. If I leave my INT score at 8 on my warlock for example, I will have a -1 to all skill rolls. Without attunement you can conceivably wear a bunch of these items and have high stats in everything, which is a little broken but it still comes at a cost.Īssuming an attunement system isn't added at release, wearing these items will still kind of come at a cost. One thing to note is that in tabletop game those kinds of items require attunement, and players can usually only attune to three items at a time so you have to make choices.
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